ZBrush jobs
Subscribe to RSS Feed| Posted | Job Title | Company | Location |
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More Job Postings from the Web
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| Mar 08 | INSTRUCTOR | Jackson Community College | Jackson, MI |
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of Animation workflows and Pixologic Zbrush software. To apply, review requirements and the entire job posting, visit https://jobs.jccmi.edu and complete the online application... more |
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| Mar 08 | Technical Artist | Filter | Seattle, WA |
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texturing Expert knowledge of Photoshop, Zbrush and Maya or 3D Studio Max Experience creating textures, using normal maps, diffuse, specular, and other effect channels Excellent... more |
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| Mar 08 | INSTRUCTOR, PART TIME | Jackson Community College | Jackson, MI |
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of Animation workflows and Pixologic Zbrush software. To apply, review requirements and the entire job posting, visit https://jobs.jccmi.edu and complete the online application... more |
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| Mar 07 | INSTRUCTOR, PART TIME | Jackson Community College | Jackson, MI |
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of Animation workflows and Pixologic Zbrush software. To apply, review requirements and the entire job posting, visit jobs.jccmi.edu and complete the online application process. more |
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| Mar 07 | Technical Artist | Activision | Woodland Hills, CA |
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3DS Max skills preferred but Maya is OK. ZBrush is a plus. -An understanding of the art production process for video games and the ability to communicate well with other artists... more |
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| Mar 07 | INSTRUCTOR | Jackson Community College | Jackson, MI |
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of Animation workflows and Pixologic Zbrush software. To apply, review requirements and the entire job posting, visit https://jobs.jccmi.edu and complete the online application... more |
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| Mar 07 | Instructor | Jackson Citizen Patriot Employment AD | Jackson, MI |
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of Animation workflows and Pixologic Zbrush software. To apply, review requirements and the entire job posting, visit https://jobs.jccmi.edu and complete the online application... more |
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| Mar 07 | INSTRUCTOR, PART TIME | Jackson Community College | Jackson, MI |
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of Animation workflows and Pixologic Zbrush software. To apply, review requirements and the entire job posting, visit https://jobs.jccmi.edu and complete the online application... more |
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| Mar 07 | Game Art & Design Faculty (Part Time & Adjunct) | Art Institutes | San Diego, CA |
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evening classes in the following: Advanced ZBrush Character Modeling Advanced 3D Modeling Advanced Level Design Unreal 3 Instructors C++, C# Programming Traditional Art (Drawing... more |
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| Mar 05 | Senior 3D/Look Development Artist | Filter | Seattle, WA |
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producing games Expert knowledge of ZBrush, Photoshop, Maya, 3DSMax and ... Experience preparing UVs and textures, ZBrush rapid prototyping and geometry... more |
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| Mar 05 | Artist, Characters | Time Warner | Chicago, IL |
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polygon (20,000+ triangles) sculpting in ZBrush or Mudbox is a plus. * Strong 2D digital painting and/or drawing skills. * Experience working with optimized game resolution... more |
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| Mar 04 | Senior 3d Artist | Gameloft | New York, NY |
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3d artwork Proficient in 3D Max, Photoshop, zbrush or other 3D software. An exceptional understanding of human and non-humanoid anatomy and a keen eye towards form, shape,... more |
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| Mar 04 | Game Art & Design Faculty (Part Time & Adjunct) | Art Institutes | San Diego, CA |
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evening classes in the following: Advanced ZBrush Character Modeling Advanced 3D Modeling Advanced Level Design Unreal 3 Instructors C++, C# Programming Traditional Art (Drawing... more |
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| Mar 04 | Game Art & Design Faculty (Part Tim... | Art Institutes | San Diego, CA |
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evening classes in the following: Advanced ZBrush Character Modeling Advanced 3D Modeling Advanced Level Design Unreal 3 Instructors C++, C# Programming Traditional Art (Drawing... more |
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| Mar 03 | Environment Artist-Senior-MGS-343 Industries-Halo | Microsoft | Redmond, WA |
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Proficient in Maya, 3D Max or XSI Mudbox or Zbrush proficiency is a must. * For PORTFOLIO SUBMISSIONS Examples of High resolution modelling, both organic and Hard Surface. more |
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| Mar 03 | Environment Artist-Senior-MGS-343 Industries-Halo | Microsoft | Redmond, WA |
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Proficient in Maya, 3D Max or XSI Mudbox or Zbrush proficiency is a must. For PORTFOLIO SUBMISSIONS Examples of High resolution modelling, both organic and Hard Surface. Examples... more |
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| Mar 02 | Character Artist-Vicarious Visions | Activision | Colonie, NY |
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Proficiency using Max as well as Zbrush and Photoshop. The ability to demonstrate strong character modeling and texturing skills, including normal mapping. You should be a... more |
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| Mar 01 | Lead Environment/Terrain Artist | Trion World Network | San Diego, CA |
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working knowledge of Maya, Photoshop, and Zbrush or Mudbox * Excellent comprehension and working knowledge of the environment production pipeline (i.e. understanding of... more |
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| Feb 27 | Character Artist-Vicarious Visions | Activision | Albany, NY |
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Proficiency using Max as well as Zbrush and Photoshop. The ability to demonstrate strong character modeling and texturing skills, including normal mapping. You should be a... more |
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| Feb 26 | Senior Environment Artist | Eidos Interactive | Redwood City, CA |
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based spaces, High poly modeling (Maya and Zbrush) Baking Normal Maps from high poly to game res mesh, Shader manipulation, Modular construction and assembly techniques, Knowledge... more |
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| Feb 25 | Environment Artist-Senior-MGS-343 Industries-Halo | Microsoft | Redmond, WA |
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Proficient in Maya, 3D Max or XSI Mudbox or Zbrush proficiency is a must. * For PORTFOLIO SUBMISSIONS Examples of High resolution modelling, both organic and Hard Surface. more |
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| Feb 25 | Character Artist-Vicarious Visions | Activision | Albany, NY |
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Proficiency using Max as well as Zbrush and Photoshop. The ability to demonstrate strong character modeling and texturing skills, including normal mapping. You should be a... more |
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| Feb 22 | Environment Artist | THQ | Austin, TX |
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game production. Experience using 3DSMax, Zbrush, Photoshop and/or Painter. 3-6 years of applicable industry experience. Excellent communication, interpersonal and... more |
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| Feb 22 | Environment Artist-Lead-MGS-343 Industries-Halo | Microsoft | Redmond, WA |
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or basic understanding is a plus. Mudbox or Zbrush proficiency is a strong plus. Understanding fundamentals of lighting design and color theory is a plus. Real-time engine... more |
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| Feb 22 | Adjunct Faculty - Animation, 3-D Modeling, Game Art and Design | Art Institutes | Chicago, IL |
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Candidates who also are proficient with ZBrush and Unity are preferred. Job Summary The adjunct instructor facilitates meaningful learning of the course competencies in the... more |
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